Blastoise / Keldeo EX / Black Kyurem EX

RE: Keldeo EX / Blastoise

QWERTY DITTO said:
Blah said:
15 is amazing. It makes pulling off the 170 damage T2 much easier, and even if you don't get that kind of perfect start it allows for just general T2 attacking and to keep you going the whole game. If you add 4 retrieval, suddenly your deck is a monster both early and late game.
Why do you even want a T2 170? If you do that a mewtwo can easily destroy your whole stup and cripple you. My general rule is: spread the energy around on keldeos and only ever put on big so it OHKO's is to put them in a terrible position, for example, KOing there only pokemon with energy.


Rummage said:
What does everyone think a decent non-beach list would look like?
This is the list a kid from my area has been wrecking with without beach. I don't like it much but:
2 Mewtwo EX
3 Keldeo EX
4 Squirtle
1 Wartortle
3 Blastoise

1 level ball
1 heavy ball
1 super rod
1 computer search
3 pokemon catcher
3 eviolite
3 energy retrieval
3 random reciever
4 rare candy
4 ultra ball
3 bianca
4 N
4 Juniper

12 water

I can't believe he posted it on his YouTube channel...


This list is way, way to defensive. You can afford the space for stuff like 3 Eviolite in Blastoise. Otherwise your just letting your consistency suffer. This deck is hard enough to keep consistent as is, if you don't build a list around consistency, your gonna stop running hot eventually
 
RE: Keldeo EX / Blastoise

It's not mine, just a kid that's been WRECKING with it in my area. He got top 8 worlds last year and has won 4+ cities with it, maxing out his cities CP's. Here's the video if you don't believe me: [video=youtube]http://http://www.youtube.com/watch?v=X3zyunRzVZM[/video]
 
RE: Keldeo EX / Blastoise

QWERTY DITTO said:
Blah said:
15 is amazing. It makes pulling off the 170 damage T2 much easier, and even if you don't get that kind of perfect start it allows for just general T2 attacking and to keep you going the whole game. If you add 4 retrieval, suddenly your deck is a monster both early and late game.
Why do you even want a T2 170? If you do that a mewtwo can easily destroy your whole stup and cripple you. My general rule is: spread the energy around on keldeos and only ever put on big so it OHKO's is to put them in a terrible position, for example, KOing there only pokemon with energy.

You don't have to actually do it, but having the option is nice. It can severely cripple an opponent trying to get set up and despite the Mewtwo problem, running 4 Retreival allows you to be more aggressive because you can easily recover the energy. I agree that spreading it wound is normally a good idea, but being agressive can win games, even with the threat of Mewtwo.
 
RE: Keldeo EX / Blastoise

Hey guys, I'm here with the 1st place masters list from the Mississippi Regional Championships. Congratulations to Andrew Krekeler for winning with this list
3 Mewtwo EX
3 Blastoise
3 Squirtle
2 Keldeo EX
1 Keldeo (BC #49)

4 Professor Juniper
4 N
4 Skyla
1 Bianca
1 Cilan

4 Rare Candy
4 Super Scoop Up
4 Ultra Ball
3 Energy Retrieval
3 Pokemon Catcher
1 Level Ball
1 Computer Search

1 Tropical Beach

12 Water Energy
1 Double Colorless Energy

Anything you find interesting with this list apart from the 3 Mewtwo and 2 Keldeo?
 
RE: Keldeo EX / Blastoise

I was actually thinking that 3 Mewtwo would help more than 3 Keldeo, especially for the mirror matchup.
 
RE: Keldeo EX / Blastoise

Bo$$_89 said:
I was actually thinking that 3 Mewtwo would help more than 3 Keldeo, especially for the mirror matchup.

He did say that he ran 3 Mewtwo over 3 Keldeo because of that, they play Keldeo you answer with Mewtwo and lock them in a Mewtwo war.
 
RE: Keldeo EX / Blastoise

Do people ever play Super Rod in Ponyblast? Is there usually any way to get back Squirtle/Blastoise if they are KO'd?
 
RE: Keldeo EX / Blastoise

Teal said:
Do people ever play Super Rod in Ponyblast? Is there usually any way to get back Squirtle/Blastoise if they are KO'd?

Most lists play 1 Super Rod.
 
RE: Keldeo EX / Blastoise

I actually do not play Super Rod, but it's not uncommon to see. It can recycle energy back into the deck and can shuffle beck something crucial like a Mewtwo at the end of the game if you need it. I truthfully don't see much merit in it though as Energy Retrieval is a much better way of getting energy back and you tend to not need to recycle attackers.
 
RE: Keldeo EX / Blastoise

I'm playing Fluffychomp, what's the best way to deal with Keldeo/Blastoise?

The only way I can think of how I could even stand a chance is to focus on killing the turtles before my opponent can set up Garchomp OHKO:s. T2 taking out catchered Squirtle or T3 Dragonblast for 140 on catchered Bastoise would be the way to go... It's problematic if you can't OHKO Blastoise (Rush In). Of course if the opponent can't get out Blastoise so fast it would be ideal.

As I will only play in one tournament and for fun (but still so that I want to do well if possible) I actually consider running some Hooligans. With a heads on a low hand leaving no supporter(s) and incoming dead draws it could prove to be pretty destructive and game changing. What do you think? Obviously I would play them on turns where I don't need extra draw and my opponent has 1-4 cards.
(An even bigger problem is that might not get any catchers for the tournament, they are the only cards I am missing...)
 
RE: Keldeo EX / Blastoise

Don't run Hooligans. Flippy cards are never really good, especially since it's a supporter and Keldeo/Blastoise can easily play off the field in the first few turns. You would much rather spend time setting yourself up with other supporters than attempting to Hooligans.

Garchomp auto-loses to Keldeo unless you either run Mewtwo or you can stop the Blastoise from ever going up, which tends to be impossible. I would suggest running Mewtwo if you even want to have a chance, but Garchomp will always have a horrid matchup against this deck.
 
RE: Keldeo EX / Blastoise

Well, my deck already has 4 Juniper, 4 Cheren, 3 N and 1 Skyla so it is consistent enough. I would run 2(-3) Hooligans in the spaces the missing catchers would leave, in the hope of them ruining the flow of energy on new Keldeos etc.

I often set up completely (2-3 Swablu/Altaria, 2-3 Gabite and 1 Garchomp) in 3 turns anyway (I run 4 Emolga so the chances to start with it are pretty ok).

I guess I could tech in 1 Mewtwo. Is 1 enough?

4x Gible
4x Gabite
4x Garchomp
3x Swablu
3x Altaria
4x Emolga
=22

4x Cheren
4x Juniper
3x N
3x Rare Candy
2x Super rod
4x Level Ball
4x Pokemon Catcher
1x Skyla
1x Gold Potion
=26

7x Fighting Energy
1x Water Energy
4x Blend Energy (W,L,F,M)
=12
=60
 
RE: Keldeo EX / Blastoise

As I said, nothing is really going to stop the train wreck that is the Keldeo/Blastoise matchup, but any Mewtwo helps. I'd probably say 2 and find room for 2 DCE.
 
RE: Keldeo EX / Blastoise

How does one combat RayEels with this deck? Kinda random, but I found that RayEels is one of the worst matchups of this deck (inb4 you dont say) and I was wondering what the best way to combat it would be.
Also, what do people feel about Black Kyurem EX in this deck?
 
RE: Keldeo EX / Blastoise

Diet said:
How does one combat RayEels with this deck? Kinda random, but I found that RayEels is one of the worst matchups of this deck (inb4 you dont say) and I was wondering what the best way to combat it would be.
Also, what do people feel about Black Kyurem EX in this deck?

Yeah, RayEels is a pain to face, but I find KOing their Eels helps the most. (don't drop Black Kyurem EX until their DRX/DV Rayquazas have been KOed, unless necessary)

Black Kyurem EX is amazing in this deck! 200 Damage is too good to pass up and running it has only failed on me twice out of 15+ battles with it.
 
RE: Keldeo EX / Blastoise

Alright, thanks for the advice.
Sorry for another question, but how does one counter the new Klinklang deck? It looks like loading 7 energy on Blastoise to KO Klinklang or teching a fire attacker is the way to go but I was wondering if there was any other way.
 
RE: Keldeo EX / Blastoise

Either attack with Blastoise, or run baby Keldeo. Most decks find this deck to be a pain, but I think a lot of people will be running Darkrai and or Keldeo to solve the retreat problems, which you will be able to attack
 
RE: Keldeo EX / Blastoise

Looks like there isn't a solid counter =/
Anybody have a sample decklist for Blastoise/Keldeo EX/Black Kyurem EX with SSU? I find this deck to be tight on space, and attempting to get everything in with SSU is a pain. I was wondering if I could see what others have done.
 
Back
Top