Blastoise / Keldeo EX / Black Kyurem EX

RE: Keldeo EX / Blastoise

Not to open a new thread, I post here my version of KeldeoStoise EX:

Pokémon

4x Squirtle
1x Wartortle
3x Blastoise
3x Keldeo EX
2x Mewtwo EX
1x Keldeo hydro pump

Trainers
4x Professor Juniper
2x Bianca
3x N
2x Cheren
3x Ultra Ball
1x Computer Search
4x Rare Candy
4x Pokémon Catcher
3x Skyla
2x Max Potion
4x Energy Retrieval

Energy
14x Water Energy

What could I still change? What do you think of the current setup?
 
RE: Keldeo EX / Blastoise

VictiniLover said:
Not to open a new thread, I post here my version of KeldeoStoise EX:

Pokémon

4x Squirtle
1x Wartortle
3x Blastoise
3x Keldeo EX
2x Mewtwo EX
1x Keldeo hydro pump

Trainers
4x Professor Juniper
2x Bianca
3x N
2x Cheren
3x Ultra Ball
1x Computer Search
4x Rare Candy
4x Pokémon Catcher
3x Skyla
2x Max Potion
4x Energy Retrieval

Energy
14x Water Energy

What could I still change? What do you think of the current setup?
I'd definitely consider some Tropical Beaches. Is this plasma storm or boundaries crossed format? If it's plasma storm, try to add 1-2 BKEX.
 
RE: Keldeo EX / Blastoise

^And of course Lightning.

IMO, Blastoise Keldeo loses steam after Plasma even with Black Kyurem EX. Darkrai can just one shot Blastoise, and all of the Big Basic decks have a higher damage output, making it easier to KO Squirtles and Keldeos. Darkrai can also give the Keldeo EXs problems because of poison. If Blastoise rushes in, they die from Darkrai snipe (After Dark Claw/Virbank/HTL), and if you don't, the KO goes into their turn.
 
RE: Keldeo EX / Blastoise

Blastoise will win states. It's really good. Can just tech for KK matchup which isn't even that hard. Has very favorable matchup against landy decks.

KK takes too long. Hooh is meh. Only top decks will be regionals decks with poison. Landy mewtwo , blastoise and rayquaza.

I think I'll have my son play stick with blastoise.
 
RE: Keldeo EX / Blastoise

I still think Keldeo is very good. It has such a high damage output and can keep up the pressure so much that it just..well...works. It's true that it loses a bit with stuff like Darkrai becoming extremely good, but it's still definitely tier 1 and I can easily see it winning several states.
 
RE: Keldeo EX / Blastoise

I think Blastiose will be the winner of multiple states, not Keldeo. There's four lists that I've seen that have major success (Keldeo, Black Kyurem EX, Kyruem/Kyogre spread (some with Lugia EX), and Team Plasma (Articuno EX, Lugia EX, Snorlax)). With the amount of variants there are, Blastiose will get states wins, no problem, it just might not be Keldeo/Blastiose.
 
RE: Keldeo EX / Blastoise

Plasma based doesnt stand a chance yet. Have no idea where you see it winning anything.
 
RE: Keldeo EX / Blastoise

It's got a chance with the right list, Tier 2 at most, but it still has it. It's not heavily reliant on Lugia EX (The list I've seen anyway) so the Plasma Energy goes to Articuno for lock purposes. Snorlax is great for early Darkrai Lock (Which is a big thing since Darkrai can outspeed Blastiose). It's viable in this format, but just barely.
 
RE: Keldeo EX / Blastoise

Blastoise will always be some form of Keldeo/Blastoise because the deck doesn't have room to include Switch, meaning your better off running Keldeo in 100% of situations when running the deck.

On the topic of Plasma, Blastoise of all decks has zero room to include stuff like Plasma Energy or the various Plasma attackers. Articuno sucks because it's so easy to play around, Lugia is clunky and can't really be used except in a pure-plasma deck, which Blastoise is most certainly not, and Darkrai can catcher out of Snorlax if it needs to (while most other decks laugh at it). I don't think Plasma is viable at all this format. There simply isn't enough support for it. 99% of the Plasma attackers we have right now are terrible and Lugia cannot be used at its own deck. Plasma only becomes a serious threat when Deoxys EX and Thundurus EX are released.

About the spread version of Blastoise, I've actually seen it in action myself, and it fails in terms of what it it's trying to do. The format is way too fast and damage heavy for spread to work, especially when EX's take a ridiculous 6 hits to take down from something like Kyurem. It's also very easy to play around (drop one attacker at a time).
 
RE: Keldeo EX / Blastoise



Here are 3 different variants I've been working on over the last few days with the release of Plasma Storm. I hope they help you with your own builds. =]

__________________________


Deck 1


Blastoise / Keldeo / BKEX/
T-Beach


Pokemon:

4 - Squirtle
3 - Blastoise
3 - Keldeo EX
1 - Black Kyurem EX - [PS]
1 - Keldeo - [BC47]

= 12


Supporter:

4 - Juniper
4 - Skyla
2 - N
2 - Colress
2 - Bianca 
1 - Cilan

= 15


Stadium:

2 - Tropical Beach

= 2 


Trainer:

4 - Rare Candy
4 - Ultra Ball
3 - Energy Retrieval 
3 - Pokemon Catcher
1 - Heavy Ball
1 - Super Rod
1 - Dowsing Mechine - ACE SPEC

= 17


Energisation:

11 - Basic Water
3 - Basic Lightning

= 14


Deck Total = 60

____________________________________________________


Deck 2


Blastoise / Keldeo EX / BKEX / Ditto


Pokemon:

4 - Squirtle
3 - Blastoise
3 - Keldeo EX
1 - Black Kyurem EX - [PS]
1 - Keldeo - [BC47]
1 - Ditto

= 13


Supporter:

4 - Juniper
4 - Skyla
2 - N
2 - Colress
2 - Bianca 
1 - Cilan

= 15


Trainer:

4 - Rare Candy
4 - Ultra Ball
4 - Energy Retrieval 
3 - Pokemon Catcher
1 - Heavy Ball
1 - Super Rod
1 - Dowsing Mechine - ACE SPEC

= 18


Energisation:

11 - Basic Water
3 - Basic Lightning

= 14


Deck Total = 60

____________________________________________________


Deck 3


Blastoise / Keldeo / Lugia EX


Pokemon:

4 - Squirtle
3 - Blastoise
3 - Keldeo EX
1 - Lugia EX
1 - Keldeo - [BC47]

= 12


Supporter:

4 - Juniper
4 - Skyla
2 - N
2 - Colress
2 - Bianca 
1 - Cilan

= 15


Stadium:

2 - Tropical Beach

= 2 


Trainer:

4 - Rare Candy
4 - Ultra Ball
3 - Energy Retrieval 
3 - Pokemon Catcher
1 - Heavy Ball
1 - Super Rod
1 - Dowsing Mechine - ACE SPEC

= 17


Energisation:

11 - Basic Water
3 - Plasma

= 14


Deck Total = 60

____________________________________________________


No Mewtwo EX?! Shocker! If you want to test these builds with Mewtwo EX I'd recommend these changes:-

Deck 1:-

-1 Keldeo BC47
+1 Mewtwo EX

Deck 2:-

-1 Ditto
+1 Mewtwo EX 

In this build Ditto could also be replaced by 1 Level Ball or another non-EX attacker!

Deck 3

-1 Keldeo BC47
+1 Mewtwo EX

With all 3 decks you could run Scramble Switch as your ACE SPEC. You should be aiming to attack with both Black Kyurem EX and Lugia EX from Turn 4, to essentially win you the game! Scramble Switch is great assistance with the surprise attack. T4 Skyla for Scramble Switch, Ultra Ball for BKEX/LugiaEX, attach a Basic Lightning/Plasma... Play Scramble Switch and you'll have your opponent in tears! Haha

Dowsing Machine provides two important factors however that I value higher than what Scramble Switch can do. It adds to the decks consistence in setting up. Also you can now comfortably discard a Rare Candy away on T1 as Dowsing Machine can get it back when you need it! Mainly however it gives you an extra Catcher in the late game! Or any other trainer you need back! 

__________________________


I hope this has helped!

Peace
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

Pokemon: 13
3 Keldeo EX
1 Mewtwo EX
2 Black Kyurem EX (Black Ballista)
4-0-3 Blastoise

Trainers: 31
4 Professor Juniper
3 N
4 Skyla
2 Colress
1 Cilan

3 Pokemon Catcher
3 Ultra Ball
4 Rare Candy
1 Dowsing Machine
4 Energy Retrieval
2 Energy Search

Energy: 16
13 Water
3 Lightning

Kind of coming back to the TCG scene with this, plan to head to Ohio cities. Black Ballista is so fun! Please help in any way!
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

I would drop 2 water and a Mewtwo for 1 Catcher and maybe 2 Bianca. I'd say that draw power in this deck is important, and BKEX does Mewtwo's job better than Mewtwo himself does. 4 Catcher is a batter option. You already have 4 Energy Retrieval and 2 Energy Search, so you can feel quite safe with dropping 2 Waters.
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

Guess I could put my list up at the moment too, though I need to test this version more since I edited it after my last stream. I play exclusively on PTCGO, where Tropical Beach sadly does not exist, so I instead use Battle City. Highly unreliable, but at least it gives you a way to stop those pesky Virbanks, along with giving a chance at more draw.

Pokémon: 13

4-0-3 Blastoise
3 Keldeo EX
2 Black Kyurem EX
1 Keldeo BCR 47 (Hydro Pump)


Trainers: 33

1 Computer Search
3 Energy Retrieval
1 Level Ball
4 Pokémon Catcher
1 Pokémon Communication
4 Rare Candy
4 Ultra Ball

3 Bianca
1 Colress
2 N
4 Professor Juniper
3 Skyla

2 Battle City


Energy: 14

11 Water Energy
3 Lightning Energy



Main focus is getting Blastoise out T2. Sometimes I don't have the energy to follow up with that, but if I can get a Blastoise up T2 and focus on the energy next turn I find that is generally the best route to go. This is also why I run the 1 PComm, since I usually find myself with a spare pokémon in my hand that I don't want to Juniper away, and it's useful for grabbing anything really. My one main gripe with this list right now is the lack of a fourth Retrieval, but I don't really see much at all that I can cut for it right now. PComm is about the only thing, but I kinda like having all of these search options so I probably won't remove it unless I desperately need that Retrieval. Maybe I could use Dowsing Machine in here instead, that is worth considering.
 
Re: Keldeo EX / Blastoise (With and without Black Kyurem EX)

Kingdra from Plasma Freeze as a tech over Retrievals and Super Rod.

Discuss.
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

No. You need the energies in hand, not back in the deck. If you get N'd after you use its recycling attack, you'll likely draw mostly energy, which won't help if they kill your Blastoise first. That and it is another Stage 2 which will definitely lower consistency even if you only play it as a 1-0-1. It's a nice idea in theory, but I don't see it working out in practice.
 
Re: Keldeo EX / Blastoise (With and without Black Kyurem EX)

I've used it as a 2-0-1, and it seems REALLY effective lategame. Earlygame though, it's just a free prize.
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

....how are you testing the next set without it being out yet? Heck, we don't even know what cards we may or may not get in it yet.

Anyway, an extra Stage 2 in Blastoise doesn't seem like a very good idea. Blastoise is tight space enough and is even more so when it has BKEX. Energy Retrievals are much more important, Kingdra is too gimmicky to find any competitive use in this deck.
 
Re: Keldeo EX / Blastoise (With and without Black Kyurem EX)

I test with my Japanese copies of the cards ;3
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

gamercal said:
Guess I could put my list up at the moment too, though I need to test this version more since I edited it after my last stream. I play exclusively on PTCGO, where Tropical Beach sadly does not exist, so I instead use Battle City. Highly unreliable, but at least it gives you a way to stop those pesky Virbanks, along with giving a chance at more draw.

*decklist

Main focus is getting Blastoise out T2. Sometimes I don't have the energy to follow up with that, but if I can get a Blastoise up T2 and focus on the energy next turn I find that is generally the best route to go. This is also why I run the 1 PComm, since I usually find myself with a spare pokémon in my hand that I don't want to Juniper away, and it's useful for grabbing anything really. My one main gripe with this list right now is the lack of a fourth Retrieval, but I don't really see much at all that I can cut for it right now. PComm is about the only thing, but I kinda like having all of these search options so I probably won't remove it unless I desperately need that Retrieval. Maybe I could use Dowsing Machine in here instead, that is worth considering.
How well is the Hydro Pump Keldeo working for you? This question applies to others who've tried it too.

In addition, anyone have opinions on Scramble Switch in here?
 
RE: Keldeo EX / Blastoise (With and without Black Kyurem EX)

Scramble Switch seems less useful in this deck than in others believe it or not because, assuming that you have Blastoise up, Scramble Switch basically just a guaranteed heads on Super Scoop Up. While that's pretty good, the other Ace Specs are probably better as they help boost consistency, something Blastoise needs as much as it can get of.
 
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