Finished Dungeons and Dragonites! [RPG]

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Pokemon: Espurr
Gender: Male
Ability: Keen Eye
Class: Cleric
Nature: Modest (+ Sp. Atk, - Attack)
Melee Weapon: Fake Out
Ranged Weapon: Psyshock

I'm glad I checked when I did!
 
I'll be a knight and have my ranged attack be water pulse. Also by iq points Ivmeant the system with gummis and stuff.
 
Wow, that's a lot of signups while I'm away at cities. In fact, we're full!

Without further ado, here is everyone's character sheets:

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 2
Attack: 2
Defense: 18
Special Attack: 15
Special defense: 1
Speed: 20
Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13
Attack: 10
Defense: 16
Special Attack: 13
Special Defense: 19
Speed: 5
Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 16
Attack: 4
Defence: 8
Special Attack: 16
Special Defence: 14
Speed: 3
Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 17
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15
Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15
Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11
Attack: 13
Defence: 18
Special Attack: 19
Special Defence: 3
Speed: 19
Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 15
Attack: 15
Defense: 1
Special Attack: 20
Special Defence: 3
Speed: 7
Pokémon: Shellos
Gender: Female [I'm assuming so, Athena never actually chose one.]
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 13
Attack: 11
Defence: 20
Special Attack: 13
Special Defence: 6
Speed: 18
Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15
Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 13
Attack: 8
Defence: 6
Special Attack: 14
Special Defence: 4
Speed: 11

Pokémon: Espurr
Gender: Male
Level: 1
Ability: Keen Eye [No effect.]
Nature: Modest
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Fake Out [will always move first in the first turn of combat. If used on the first turn of combat, the opponent flinches and loses their attack for that turn. Can't be used past the first turn.]
Ranged Weapon: Psyshock [Hits opponent's defence, not special defence.]
HP: 15
Attack: 11
Defence: 1
Special Attack: 5
Special Defence: 17
Speed: 13

Roleplay on the outside of Beach Cave! The first "true" scenario will be up tomorrow!
 
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...
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Well, we're here! Should we rolecall?
 
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Sure, sure; but, do you think you could role call a little more to the left, first?

There, thank you darling, that shadow is enough; this sun is too strong, and I, need my beauty sleep.
Why don't you, wake me up when something interesting happens, or, I don't know, when Ginsu over here hugs someone to death, that should be interesting to watch. Okay? ta ta.
 
*Budew uses Sunny Day.

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I sincerely hope that the sun isn't burning you now. :J
 
How do we add the images? I have one, I have just never actually put an image into a forum
 
How do we add the images? I have one, I have just never actually put an image into a forum
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~~ Copy your image's URL and paste it into the box that appears when you click the 6th button from the right on the Quick Reply menu! ^3^ ~~
 
You need the image on the internet, and you insert image with the handy button in the rich text editor, then paste the image's link in the box. Then your image appears, presto!
And ninja'd.

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Now guys, break up this argument, don't get too feisty. We have a cave to loot!
 
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Hmmm hmp. Fighting gets us nowhere. The rat is right we should be working together


(also ty people, haven't done forum things before, much appreciated)
 
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