RE: Game Suggestions & General Discussion
Athena said:
It's hard to outright prevent mass claiming as a GM because it's difficult to tell where a mass claim starts. Unless you'd rather ban claiming entirely? But then do you still allow people to claim actions and not just say their names? Then you have people hinting at their names and other such nonsense. There are simply a lot of grey areas. As a GM, I do disallow things like direct quoting of GM communications and such (in fact, these rules are basically implied where I usually play games, though this doesn't seem to be the case here), but having some form of being able to claim your role and actions is generally an important part of WW/Mafia games, since it's a valuable scumhunting tool. And providing claim names is just as meta as adding more rules ("GM says no" vs. "GM told me this character isn't an actual town role so it's safe to use their name") while being more clear-cut.
It doesn't need to be an outright ban, really; it's fine for a player to give away a role, the problem is when other people start doing
en masse; the problem with mass role claim is that it is an inherent flaw of the game; in a game based on never being sure of the events that happens around you, mass claims provide a foolproof way to be sure about things, same as metagaming; that's just against the spirit of the
game, not competition.
And yes, providing false claims means that you can never be sure about a particular role, but it
also means that you can be
absolutely sure about everything else; with 30 players and what? 6 scum? that means every role has a 4/5 chance of being correct; that's very close to being certain, and it can only get higher with each scum the players catch.
I have the same experience you do with fair play rules, which is why I find it so strange when people here use that kind of game-breaking techniques and metagaming. But in any case, a GM executive decision is more balanced than fake roles, because A) in the event of a public or private role claim, then the onus is on the player to survive, you're not giving him the believable role on a silver platter and B) it's a rule of the game,
of the game the GM made; since it's the GM's job to provide an entertaining and fair experience for the players, it comes to reason they would do whatever they can from their part to prevent the game from becoming based off of certainties rather than suspicions.
Athena said:
There are also situations where it's unfair to expect the scum team to come up with believable name claims, especially heavy flavour-dependent games. If you design a game based off of a video game with all of the good guys as town and the bad guys as scum, and all of the good guy characters have already been given to the town as roles, how can you expect the scum to make any kind of a decent believable claim? Even if they manage to make up a good one on their own, at best they buy themselves a day because their name can be counterclaimed.
Why is it unfair? aren't you punishing them if they play wrong and rewarding them if they play right? overall, using "it's an unbelievable role" as an excuse to drive a lynch it's a metagaming reason justifying a game-affecting decision, and that's the kind of thing that as a GM I ban from my games.
And even then, it's also the GM's job to be unpredictable and affect the player's perception of the game on the meta level; when a metagame becomes predictable enough that you can catch a scum with certainty if he makes up a name, then there's something wrong with that metagame.
As for how can I expect the scum to make decent claims on their own, well,
that's their job; if they want to win, they must work for it, and take the risks; I get that players here are so aggressive that it might be better to just give the scum fake claims, but that's also a metagaming problem; these games must evolve, and their players evolve with them, otherwise, it becomes stale and predictable.
Athena said:
For the record I, myself, typically give safe name claims to scum in flavour-based games (I won't for non-flavour games, or games where affiliation does not have any correlation with the flavour), either as specific names to match specific roles, or as one big list of possible name claims that scum can choose from as they need to. I have never written a full fake claim for a scum member and do not think I ever will, though I have seen the practice used here (mostly for games where GMs do allow copy/pasting of GM communications). I've also seen other practices here that would be considered unfair where I come from, such as metagaming regarding online statuses and timing of day actions and people reading threads, etc. In the end, I feel it's the GMs responsibility to provide a fun and engaging game for their players to the best of their abilities, and some times that does mean accounting for players who will user whatever tactics they have at hand to win.
I agree with all of that, but I also think that a better way to counter players that use whatever tactics they can use is to force them to not use those tactics, rather than to give in and enable them.
To be fully honest myself, I have the same experience you do; in the forum I play, fair play rules and the honour system are so ingrained we can even use multiple-person docs without fear of impersonations, and the one time an experienced "regular" mafia player played, he ended up leading to a scum win
as a town assassin (yes, it was as embarrassing as it sounds). We follow the fair play rules and the honour system because we understand that if we don't, the game goes to hell really quick, and the game evolves, as do the players; first three games were won by follow the cop; the fourth game made following the cop impossible; then they won another way. Next game they couldn't win in the same way; we haven't had a follow the cop strategy in... 17 games, I think, and the players have only grown
more expert, and always respecting the rules.
The onus to respect the GM, the game and each other is on the players, and that kind of tactics only hurt them.