Super Smash Bros. 3DS/Wii U

*sees Shulk mentioned*
Shuuuuuulk.... *drools* err... I mean... Shulk I can't say since his monado thing makes him weird for me. ZSS however is basically Brawl's with a new up and down Smash.

Btw, go on Final Destination with the hidden song as Wii Fit Trainer with friends playing as them too. Then just taunt, crawl, and walk at all 3 speeds. Instant epic aerobics.

Oh, btw, the reason why R.O.B.'s colors are grey/gray not cream and red is because that was R.O.B.'s US release color for Gyromite. The one with red and cream was the Japanese.
 
I finally got the game, too! :D

Played as myself in the first battle, and... experienced my first "Game Over" against Palutena, Pit and one more opponent (don't remember who, but I think it was Mega Man) at the Reset Bomb Forest. :rolleyes:
Difficult stage, I must admit (At least in the beginning)!
 
Seven is a Color said:
So, is there a way to adjust the number of lives you have? 2 is the default. Occasionally I lose both lives to Master Hand at the final stage of classic mode, and need to use coins to continue. I don't see any option to change the number of lives. If there is, how do I do it?
Can I please get an answer to this question? If clarification is needed, I mean for classic mode. I know how to change the stock in smash mode, but I don't see an option to increase how many lives I have in classic mode. Or can you have only have 2 there, instead of being able to go up to 5 like in past games?
 
Seven is a Color said:
Can I please get an answer to this question? If clarification is needed, I mean for classic mode. I know how to change the stock in smash mode, but I don't see an option to increase how many lives I have in classic mode. Or can you have only have 2 there, instead of being able to go up to 5 like in past games?
The thing is your lives refresh after every match, so 5 would make it way too easy. If you want the game to be easier, pick a lower difficulty setting. It's why those are there.
 
Heavenly Spoon said:
Seven is a Color said:
Can I please get an answer to this question? If clarification is needed, I mean for classic mode. I know how to change the stock in smash mode, but I don't see an option to increase how many lives I have in classic mode. Or can you have only have 2 there, instead of being able to go up to 5 like in past games?
The thing is your lives refresh after every match, so 5 would make it way too easy. If you want the game to be easier, pick a lower difficulty setting. It's why those are there.
Standard difficulty is perfect for me, for the matches against other playable fighters. It's not so easy that it feels like I'm just pummeling the sandbag from the home run contest, and it's not so hard that I feel like I'm that sandbag. It's just Master Hand that I struggle with. I have a great amount of difficulty avoiding most of his attacks, and there seems to be only a few seconds between his attacks, so I spend more time trying to avoid them than I do attacking. I didn't want to change the difficulty setting if I didn't have to, because if I did, I'd be changing it just for Master Hand and the other fights would probably be too easy for me. That's why I inquired about stock.
 
Seven is a Color said:
Heavenly Spoon said:
The thing is your lives refresh after every match, so 5 would make it way too easy. If you want the game to be easier, pick a lower difficulty setting. It's why those are there.
Standard difficulty is perfect for me, for the matches against other playable fighters. It's not so easy that it feels like I'm just pummeling the sandbag from the home run contest, and it's not so hard that I feel like I'm that sandbag. It's just Master Hand that I struggle with. I have a great amount of difficulty avoiding most of his attacks, and there seems to be only a few seconds between his attacks, so I spend more time trying to avoid them than I do attacking. I didn't want to change the difficulty setting if I didn't have to, because if I did, I'd be changing it just for Master Hand and the other fights would probably be too easy for me. That's why I inquired about stock.

If you spend more time avoiding his attacks than attacking him, you're doing it right. Hit and run--wait for an opening, jump, hit him with an aerial, and then go back down and shield/dodge whatever he throws at you. Once you figure out what each of his attacks do and how to respond to them, he should be manageable.

Downloaded the game last night. Falco got nerfed so badly that he's approaching unplayability. It pains me to say this, but I don't think I can even play him--much less main him--when his SHL doesn't autocancel and his moves have lag everywhere. That just isn't the Falco that I enjoy playing. Same thing with Marth, unfortunately. I can't deal with lag. I played Ike once and nearly had an aneurysm.

Instead, I'm thinking of maining Toon Link or Shiek. Fox, (Zero Suit) Samus, Sonic, Jigglypuff, Palutena, and Dark Pit are all interesting as well, but I haven't really messed with them yet.
 
Seven is a Color said:
Standard difficulty is perfect for me, for the matches against other playable fighters. It's not so easy that it feels like I'm just pummeling the sandbag from the home run contest, and it's not so hard that I feel like I'm that sandbag. It's just Master Hand that I struggle with. I have a great amount of difficulty avoiding most of his attacks, and there seems to be only a few seconds between his attacks, so I spend more time trying to avoid them than I do attacking. I didn't want to change the difficulty setting if I didn't have to, because if I did, I'd be changing it just for Master Hand and the other fights would probably be too easy for me. That's why I inquired about stock.
Master Hand moves I remember and how to deal with them:
1) Finger snap: this can be shielded and airdodged, and if needed can be avoided by running away. The timing's a bit tricky. If you're unsure, stay in the air, because then at least you won't get stunned.
2) Grab: can be rolled away from at the right time, but I suggest just running if your character is fast enough.
3) Dealing cards: DON'T JUMP, just run off. Try to stay in the air just off the edge and keep hitting Master Hand as he deals. Grab the edge to refresh your jumps.
4) Finger missiles: this takes pretty long to charge, just hit Master Hand and shield/airdodge when he's about to hit.
5) Lazers: stay at the right edge, attack Master Hand and go to the ledge to refresh your jumps, pretty easy to do a lot of damage when he's doing this.
6) Fist bump: Don't go off-stage, this can be shielded, but roll-dodging should be pretty easy and allows you to deal some damage afterward.
7) Hand drill: staying away is usually the safest option, since shielding won't work and airdodging/rolling might not necessarily save you.
8) Hand aeroplane: easy to dodge, I think you can just stay in the air to dodge it as well. Just don't stand still.
9) Slap away: rolldodge or jump over it, then punish as he comes back.

That's all I can think of at the moment... In general, shield when uncertain, dodge when you know what's coming and punish when he's coming back/doing something which can't hit the edge. Also, try to find out what moves do the most damage. Some multi-hit moves which would normally only hit a few times (like Bowser's Up-B) are pretty useful here.

Starboard Driger said:
Downloaded the game last night. Falco got nerfed so badly that he's approaching unplayability. It pains me to say this, but I don't think I can even play him--much less main him--when his SHL doesn't autocancel and his moves have lag everywhere. That just isn't the Falco that I enjoy playing. Same thing with Marth, unfortunately. I can't deal with lag. I played Ike once and nearly had an aneurysm.
Totally. The landing lag on Marth/Lucina is almost unbearable. I think their ground game's solid enough not to make them useless, but as a Jiggly main I tend to play every character like they're pseudo-puffs, and Marth just does not work like that in Smash 4. I somehow miss the weird, floaty, fair-spamming Brawl Marth now. I've seen some Melee-ish air chains by Lucina, but not being allowed to land hurts a lot.
Sheik and Falcon auto-cancel almost everything on land now, though, if you want a character with a good, quick pressure game.
 
Capt. Falcon works well for getting rid of Master Hand using the Up + A smash attack. Also Greninja's Down + A air attack work well and can usually be used multiple times in a row. I've been doing fairly well on 7.0 Intensity for Classic Mode. I usually can win without using any continues with my main characters.

If you fight Master Hand and Crazy Hand on the higher intensity levels, they fuse together to form Master Core which is really difficult to defeat if you aren't good at air dodges.
 
Hey, I'm just wondering... Do you guys think we can pull off a PokéBeach Super Smash Miis tourney? I can think of how it'd work, as well as how to promote it :>
 
Chocolate Death said:
Hey, I'm just wondering... Do you guys think we can pull off a PokéBeach Super Smash Miis tourney? I can think of how it'd work, as well as how to promote it :>

But miis aren't playable online, at all
 
I might do a general smash tournament rather than simply Miis, but perhaps showing off custom fighters would be cool (heck, you could do both tournaments at some point lol).

Just don't allow equipment. It can make fighters stupidly overpowered, unlike custom moves, which from what I've seen are reasonable.

Edit: I thought Miis were allowed in the "with friends" mode?
 
Chaos Jackal said:
Full screen doesn't work here as far as I know. The video itself works, however, at least for me.
Haven't gotten the game yet, still debating whether I should or not. Zelda is as bad as ever, and while Link may have gotten slightly better, he's still slow as hell. Has anyone played Shulk and Zero Suit Samus?

Wait it works on the main Page. Anyone else see that Yoshi glitch? That glitch was pretty cool. Man I hope I can get my Yoshi that large. LOLz.:)
 
Wow that was impressively fast. I know I will not be able to do this but I remember on the N64 I used to pull off wacky moves but not like this. Once I was playing on very hard with Samus and I was fighting Link and I had his damage pretty high. I threw the Beam Sword just to get rid of it because the hammer appeared and it KO'd Link right Between the legs while he was trying to get back on stage and he just used the spin jump and the sword was facing upward and it KO'd him instantly.:) I did not expect the sword to hit him. I did a smash throw too.:)
 
Salamencetrainer34 said:
Chocolate Death said:
Hey, I'm just wondering... Do you guys think we can pull off a PokéBeach Super Smash Miis tourney? I can think of how it'd work, as well as how to promote it :>

But miis aren't playable online, at all

Everyone fighting would need to add the person they were about to fight as a friend. The only problems with this I can think of are not being lazy and needing proof through video or an image of who won.
 
I'd be willing to run a BeachSmash tourney, but you have to be aware that there are some very large skill discrepancies when it comes to Smash and that if you don't know what stuff like landing lag, hitstun and maybe vectoring is you probably won't stand much of a chance. And for this to be anything other than just playing Smash together, stage choices would have to be restricted and items turned off. If you want a tournament, it's going to have to be somewhat competitive, keep that in mind.

Also, you'd all need to have at least 200 KO's so you can unlock the More Rules menu, which allows for timed stock matches.

If you're interested, like this post or reply or let me know some other way.

Also, I'm not sure a Mii tourney would be a lot of fun. There's not that much customisation involved, and the Miis are generally quite boring characters to play as. It seems weirdly restrictive for a tournament.
 
Blah said:
I might do a general smash tournament rather than simply Miis, but perhaps showing off custom fighters would be cool (heck, you could do both tournaments at some point lol).

Just don't allow equipment. It can make fighters stupidly overpowered, unlike custom moves, which from what I've seen are reasonable.

Edit: I thought Miis were allowed in the "with friends" mode?

The ones who will have the best equipment will probably be the best players anyway. You have to play on high intensity levels if you want the really good items. I've gotten one sixfold item so far. If anything, two brackets, one that allows for equipment and one that doesn't.
 
Whoa whoa whoa whoa whoa, Miis are fine but equipment is taking it a bit too far. Just default fighters and Miis I'd say.
 
Miis are boring. I don't really like them.
 
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