RE: The TEMPORARY Rising Sun Clan. Won the War with TA unless they respond...
gamercal said:
Bolded quote is incorrect. Adamant Aggron maxes at 199 Spe - 398 after a RP. You can beat ADAMANT Gyarados after a DD, but Jolly, along with even the outdated 270 Spe Salamence, can outspeed you still if they have a DD (405 Spe from that 270 Salamence, and 429 from Jolly Gyarados).
If you go Jolly then you hit 218 Spe (436 after a RP). That then outdoes all Gyarados,
but you STILL don't ouspeed the new standard Salamence (which is max Spe Adamant as far as I know - 299 before DD, about 448 after 1).
Not that it's likely for the opponent to have 1 DD and you to have 1 RP at the same time, but w/e, facts speak for themselves.
But don't forget that going Jolly leaves you with a MAX Atk of 319 - even with a 150 BP STAB, that isn't exactly high, and anything that resists said STAB is going to be able to wall pretty much anything you do. This is a big problem, because key physical defenders such as Swampert and Hippowdon fall into that category, and they have strong STAB moves to beat you with. In UU there's always Hariyama or Registeel, although the former is preferred as it wields dangerous fighting STAB. I'd prove you wrong about Mach Punch not doing much as well since you don't invest in HP or Def at all on a RP set (4x weaks ALWAYS hurt, especially since if someone in going to use a priority move they generally invest in Atk), but I'll leave you with at least SOMETHING atm
LOL... well... First of all... I would like to say that I would absolutely love to take you up on that once I get my hands on the game...
Umm... wow... you have to be on point with the information here huh? wow... I was referring to the standard DD mence that carries an attack + nature and 176 Evs in speed... Obviously I was referring to that one Gamercal... i know how to work a calculator... and I know what outspeeds what... Both that salamence and the standard choice scarf + attack nature flygon need at least 220 speed EVs to at least force a speed tie... and obviously I'm not going to switch aggron in on any dragon dancing salamence... that would be just plain stupid...
Anyways... I'm just going to do a little bit of research here... I see you like situations... if this, if that... so let's play the situation game... the most powerful mach puncher in the game is breloom... and the standard breloom (252 at, 252 spe, 4 hp) cannot afford to switch into a choice banded and maybe life orbed head smash because it has a chance, with SR, to OHKO... while it will never ever OHKO with a mach punch... but I'm guessing you know that aggron can have more than two moves... so let's cover the possibilities... Double edge is worse... and yes I'm talking about an adamant max attack aggron... but a even with a jolly aggron, if it uses rock polish on the switch and an iron tail to hit breloom, it will annihilate the mushroom... Let's talk about those special brelooms that invest in HP and attack and not in speed and are out sped by the mentioned aggron without a rock polish boost... those are knocked out in two hits even with a non super effective Head Smash...
Adamant aggron can outspeed most hariyamas without a rock polish boost because of a speed tie and hariyamas need to spend more on defenses than speed anyways and 2KO the standard 80 Ev in HP 252 Def (449 HP, 240 Def) with iron tail if it switches in on one... that's pretty much about the most defensive it gets...
As for hippowdon, yes he does pose a threat... But even the most defensive hippowdon 252 HP, 168 Def (420 hp, 345 Def) can be 2 kod with well predicted aqua tails if used on the switch... you're a situational type of guy right? I'm talking about
IF it was 350 attack adamant aggron here... Swampert will pose more of a threat, I will admit, it does resist both stabs and the only way to hit it super effectively is with a grass attack...
And come on... registeel? that thing can wall about anything not named specstran and it can even explode or hit tran with a 4x super effective earthquake... so that thing is a beast in itself... (I guess you want me to provide proof for that)... well I mean the regular tran cannot OHKO even with an overheat a max hp 411 sp def Registeel, while if the same min HP tran switched into stealth rocks, it's got a really good chance that it will be OHKOd with an earthquake from the same registeel... So registeel is a beast...
But back to aggron though... Infernape has mach punch and more terrible fighting attacks but it cannot switch into anything (double edge, aqua tail, HS) that is not iron tail...
By the way, I was talking about 2 aggrons the whole time if you didn't catch it... I was talking about jolly and adamant aggrons holding either a life orb in case they needed to use rock polish, or a choice band sometimes was in reference in case the counter pokemon was slower and didn't need to be rock polished on but just attacked straight away on the switch...
So are these enough facts for you? 'cause I like arguing...
I mean obviously every pokemon has a weakness or two... or maybe even 2 4x weaknesses LOL... but please don't start ranting just because I wasn't OVERLY SPECIFIC with what I posted... I mean if every post was like that then my gosh! I think you can understand what I mean...