Okay, some things that I think should be mentioned that nobody has mentioned yet:
Energy Exchanger -
You play Sp. Metal and Basic Metal, so why not make the Sp.s searchable? They'll do you more good the sooner you get them, plus you can halfway recycle them via Seeker. This also helps with my next point.
DCE -
Its second attack does 30 damage for {C}{C}, and if you run Energy Exchanger and just work in one DCE, you get the ability to donk lone baby starts, as well as Baby +1 basic starts, since you also run Seeker.
Xtransceiver -
Since Collectors are vital, why not pitch in two Xtransceivers to help get them out T1? Their 50/50 odds are better than PokeGear's (although, a 2/2 cut of Xt/Gear isn't a bad idea). Plus, you need Twins as well, so they will help get the engine started.
Judge -
Against the Dragons (and other things that are generally auto-losses), with the aid of Xtransceiver as well as running a solid number of them, you can get the Judge off T2 after having used Collector T1 and getting whatever resources you may have needed out of that hand. Now you can mill effectively and have a head start on the opponent.
Now, please keep in mind these are only untested theories, so as to whether they will actually work, I guess I'll find out.
Energy Exchanger -
You play Sp. Metal and Basic Metal, so why not make the Sp.s searchable? They'll do you more good the sooner you get them, plus you can halfway recycle them via Seeker. This also helps with my next point.
DCE -
Its second attack does 30 damage for {C}{C}, and if you run Energy Exchanger and just work in one DCE, you get the ability to donk lone baby starts, as well as Baby +1 basic starts, since you also run Seeker.
Xtransceiver -
Since Collectors are vital, why not pitch in two Xtransceivers to help get them out T1? Their 50/50 odds are better than PokeGear's (although, a 2/2 cut of Xt/Gear isn't a bad idea). Plus, you need Twins as well, so they will help get the engine started.
Judge -
Against the Dragons (and other things that are generally auto-losses), with the aid of Xtransceiver as well as running a solid number of them, you can get the Judge off T2 after having used Collector T1 and getting whatever resources you may have needed out of that hand. Now you can mill effectively and have a head start on the opponent.
Now, please keep in mind these are only untested theories, so as to whether they will actually work, I guess I'll find out.