THE Durant thread: Durant NV.

I have a question: what do you guys think of Super Rod in the Durant matchup? I was playing an Ant deck the other day that just happened to run a one of of Super Rod. Long story short, that and the Junk Arms bought me the 2-3 extra turns I needed to take the last prize by taking pokemon/energy and stuffing it back into the deck. Dumb luck or does it really make a difference?
 
I actually have one Super Rod in my list as well. I think it's very useful for the situations where you have more than one Durant prized, and getting even one back in a turn just isn't enough. With Super Rod you can easily get multiple Durants in your deck and fish them out with Collector, effectively recovering up to 3 Durant in just one turn. Getting basic metals back is a nice bonus too.

Oh, and I recommend high counts of Crushing Hammer and Lost Remover. I'd go for 3-4 Hammer and 2-3 Lost Remover. From my experience it really helps the matchup against non-Reshiram decks. Even when they set up Eelektrik, I was able to win multiple games against Zekrom by denying them of energy. Lost Remover is absolutely amazing for not letting the deck charge up a Tornadus.
 
Meaty said:
I actually have one Super Rod in my list as well. I think it's very useful for the situations where you have more than one Durant prized, and getting even one back in a turn just isn't enough. With Super Rod you can easily get multiple Durants in your deck and fish them out with Collector, effectively recovering up to 3 Durant in just one turn. Getting basic metals back is a nice bonus too.

Oh, and I recommend high counts of Crushing Hammer and Lost Remover. I'd go for 3-4 Hammer and 2-3 Lost Remover. From my experience it really helps the matchup against non-Reshiram decks. Even when they set up Eelektrik, I was able to win multiple games against Zekrom by denying them of energy. Lost Remover is absolutely amazing for not letting the deck charge up a Tornadus.

I think they meant how well does Durant do against decks with Super Rod. Super Rod normally isn't too big of an issue, but if they manage to get consistant KOs with Junk arming Super Rod, it can be problamatic. However, normally, you can dump the super rods/junkarms pretty fast.
 
Has anyone considered Drifblim at all? The fact of the matter is that if they get something like machamp or zekrom or some other heavy hitter set up then, unless you get lucky with crushing hammers, you're pretty much done.

With Drifblim, you can set him up while you mill with Durant and if they get a guy set up you can pull Drfiblim out and attach that final energy or DCE and use take away
It might seem like a lot of space but I think it may be worth it if you can take down your biggest threat in one fell swoop

I've only been able to test this against my friend's machamp deck but it has saved me a few times and I would assume it would be applicable to other hard hitters as well.
 
^Please don't post in threads that haven't had any new posts for two weeks.

However, I'll let this stay open, given the new hype surrounding Durant after the Florida marathon.

The issue with Drifblim is they can Catcher KO the Drifloon. Drifloon also has an annoying retreat cost, and you have to add a new energy type to the deck. I'd rather run Black Belt.
 
^my apologies, I didn't notice the last post date until I had already made my post

Drifblim needs 3 colorless energy so no need for another energy (drifloon has usable attacks too if you start with it) and I wouldn't play a drifloon unless I could evolve it the next turn. As for catcherKO the same thing could be said for sneasel or rotom
90hp is also no more KOable than a durant with an eviolite, so it's seeming like a pretty viable option
 
^No problem.

I was referring to Double Colorless Energy. Attaching three energy manually only to have them go back to the deck is impractical, especially when your opponent can Catcher KO it while it's charging.

The difference with Sneasel and Rotom is that they don't take energy. You can bench two Sneasel and be guaranteed to Claw Snag once. If you bench two Drifloon, they're going to target whichever one you put energy on. This adds a couple turns to the time it takes to attack with Drifblim.

Now, last weekend, a Drifblim/Durant deck did get top four, so the strategy is somewhat viable. However, he bubbled out of cut the past three times he played the deck. It seems unreliable, and it's not something I'd play.
 
What about Roserade throw in 4 rainbow some more confusion(or if you want poision) for 8 slots.
 
It could work, but I don't like it because you have to devote resources to roserade and it takes up you energy attachment.
 
samhink1 said:
What about Roserade throw in 4 rainbow some more confusion(or if you want poision) for 8 slots.

Could work early game, but after they are OHKOing your Durants it is pointless to waste your attachment
 
The new Heatmor seems like it will be a one-of pitched into most decks. It's a basic that OHKO's Durants for {C}. People can always just pitch that in, and Durant won't really have a way to respond since it can't KO it back. I think this will pretty efficiently bring Durant to its ultimate end.

*EDIT
Found the scan:

Heatmor – Fire – HP90
Basic Pokemon

[C] Hot Tongue: 10 damage. If the opponent’s Active Pokemon is Durant, this attack does an additional 50 damage.
[R][C][C] Firebreathing: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1

13.jpg
 
Theres already a thread for heatmor. It's kind of like unown CURE. It seems like the perfect counter, but no one plays it. I don't think it would work too well, even if it does get played, because a good durant player will start the mill T1. If you manage to discard heatmor, there goes their counter.
 
Most decks use Super Rod, so if they Super Rod + Collector Durant won't be discarding Heatmor again, and there is a 4/47 chance of discarding Heatmor.
 
Glaceon said:
Most decks use Super Rod, so if they Super Rod + Collector Durant won't be discarding Heatmor again, and there is a 4/47 chance of discarding Heatmor.

Thats assuming its not in your set up cards
 
Glaceon said:
Most decks use Super Rod, so if they Super Rod + Collector Durant won't be discarding Heatmor again, and there is a 4/47 chance of discarding Heatmor.
But, nobody is going to play more than 1 heatmor, so it could be prized. What I was trying to say is that heatmor is still a card that can be discarded, so nothing is save in the opponents deck.
 
Anything could be prized. That is like saying that a tech that will automatically make a matchup favorable is bad because it could be prized.

Also, if you get the Heatmor T1/2, its not going to be discarded.
 
I'm not saying it's bad. I'm saying it's not an autowin, although it makes the matchup favorable. Besides, people will think that because of this, no one will play durant. Some people won't, but others will continue to play it. The hype for durant will die out, then the hype for heatmor will die out as well.
 
Heatmor shouldn't be coming out until our May (?) release anyways, so Durant can still be popular after Next Destinies.
 
alexmf2 said:
Heatmor shouldn't be coming out until our May (?) release anyways, so Durant can still be popular after Next Destinies.

Let's all ask Arceus that Heatmor can come rapture Durant in Next Destinies.

Also, as for the argument of discarding Heatmor, odds say you won't. Every deck runs cards that can search out basics, so they'll take it with Collector or Dual Ball asap. You're hoping to hit it in four cards, which is less likely than them starting with it in their hand.
 
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