Maybe not. In fact, depending on the meta, Durant might have a better chance. The matchups are very important, possibly as much as skill or close to it depending on the meta just because of how all the decks work. Skill compensates for the matchups, but short of an absolute tool playing, an autoloss is an autoloss.
To put the matchups in more detail:
ZPST: If they get T1 bolt strike, the game's probably lost unless you can get rid of all three energy on your first turn with crushing hammer, as two bolt strikes puts them up two prizes and allows them to outrage sweep, making it that much harder to disrupt Zekrom. Even Tornadus with pluspower could get some early KOs. Given this deck already has good matchups against most of the board, this is the deck that Durant should really fear the most.
Tyram/Reshiphlosion One of the more annoying things about this deck is that if they get a couple Typhlosion in play, it's game. You really can't disrupt them much, and they can OHKO you at will, not to mention that Durant might mill fire energy and inadvertently provide acceleration. This deck is losing steam in the meta though, so I think Durant needn't fear this deck as much. I could see Weavile being helpful in this matchup however.
Eelzone This deck has an okay matchup against Durant, depending on whether it runs Zekrom or not. Crushing hammer flips are huge in this matchup, especially against Zekrom. Eelzone could set up two Eelektrik and two Zekrom to make crushing hammer more or less moot, but it runs the risk of catcher stalling. I'd say this matchup can go either way, and either way I think Magnezone is largely useless in the matchup. A well played N could cost the game though.
Chandelure I'll be the first to admit that I'm no expert on this deck. The Vileplume variant could be a huge problem for this deck, but the Vileplume variant might also need twins. Vileplume versions also can't OHKO Durant with its ability, and Tropical Beach is useless. I think the aggro version without Plume might have a good edge, but I think the Vileplume version is too slow unless it gets plume out very early. On the other hand, if the plume version runs energy, it might make the difference. This matchup depends a lot, I think, on what the Chandelure deck is running.
Truth I don't think this deck has much of a chance short of SEL sweep or T2 Vileplume. I honestly think it's a bit too slow, though this is all theorymon based on Durant vs other Plume decks, so I might be mistaken on this one.
Megazone UGH. I know from experience how bad this matchup is for Megazone. You pretty much have to lost burn since one special metal, eviolite, or anything that reduces damage, shuts down Yanmega. Having to constantly match hand sizes is also a luxury you really can't afford in this matchup. Crushing Hammer is the icing on the cake since this deck already takes a fair bit of time to get energy down, and with the lack of recovery, this is really as bad as it gets for Megazone.
CaKE Kyurem is kind of useless if they get Eviolite/SP Metal out, and Electrode Prime giving a free mill isn't good either. If Durant doesn't run sp metal/evio then Kyurem can probably shut down Durant pretty quickly. One thing that Kyurem does do well either way is deny the twins play unless Durant's got a baby on the bench. Cobalion can OHKO durant without any eviolite, but if it has eviolite, it suffers from the same limitations as Thundurus/Tornadus, and Durant's retreat cost is really too low to stall out much.
Durant punishes bad opening hands. Some people say that's too situational, but honestly, any Kyurem deck does the same. Neither deck bounces back well from constant OHKOs, but Durant's disruption is much higher. Durant does not take prizes however, so it's dead in the event of a sudden death, which might attribute to why Durant has many potentially good matchups, but only has a handful of tournament wins.