Bisharp37 said:Confirmed townies:
Spammy
SL
Puff
TheGuy
Argetlam
In any case I think we're better off lynching blah and allowing JK/
Blah said:Bisharp37 said:Confirmed townies:
Spammy
SL
Puff
TheGuy
Argetlam
In any case I think we're better off lynching blah and allowing JK/
...and leave the shooter and the wolves free to get more kills. Lynch me if you want, but it's a complete waste of time.
Role: Julia the Scorned
Alignment: None
You are a siren. You sing, and people who hear your song die. Invent your own back story, I don't care. Do you have any idea how frustrating it is to come up with 40+ unique and cool blurbs for all these characters?
Ability 1: Perish Song
Once each Night, you may PM me the name of a player. If that player visits you, he will die.
Win Condition: Kill 2 players
Role: William Brooks
Alignment: Town
You are Detective William Brooks of the local police force. You've decided to take a methodical approach to investigating the werewolf problem. How well it will work depends completely on your own instincts.
Ability 0: Compile Suspect List
Once a game, you may arrange the player list in whatever order you like and PM me that list.
Ability 1: The 411 [unlocked]
Once each Night, you may use this ability. I will PM you the role PM of the topmost person on your list, then remove them from your list.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Big Eddie
Alignment: Town
You are Big Eddie, town executioner. Everyone--and I do mean everyone--is afraid of you. They call you "Big" Eddie for a reason - you're built like a truck and hit like one, too.
Ability 1: Okay, I've Heard Enough
Once per game during any Day, if any player has half the Day's required lynch votes (rounded up), you may post (in bold) in the game thread, "Okay, I've heard enough." If you do, you will lynch that player yourself and end the Day. (You will be outed as the source of this kill.)
Ability 2: Beast Mode
If you are voted to be lynched, you will snap the rope due to your tremendous size and survive the attempt. After this, stronger rope will be used, so you won't live through the next one.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Amos Abernathy
Alignment: Town
You are Detective Amos Abernathy of the local police force. The werewolf attack has gotten you scared silly. You are determined to bring the werewolves to justice, though.
Ability 1: R-R-Research
Once each Night, you may PM me the name of any player other than yourself. That player's alignment will be revealed to you at the start of the next Day.
Hidden Ability 0: Green
All your investigations will return the opposite result. Indies will appear to be sided with the werewolves if they are not a threat to the town and sided with the town if they are.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Jasmine Deloreaux
Alignment: Town
You are a rather quiet girl who isn't from around here. People admire your steely resolve in the face of danger. Recently, you spotted a nerd in a cape, but you're too shy to approach him.
Ability 0: Nerds Are Sexy
You have left a love note for the biggest nerd in town to find. If he finds you, you two will begin dating and great things will happen.
Ability 1: Do Not Lead, For I May Not Follow... Okay I'm Totally Gonna Follow
Once each Night, you may PM me the names of 2 players. You will learn what actions, if any, that player performed last night, but not who they performed those actions on. If there are 20 or less players remaining, you may only PM 1 player.
Ability 2: Assertiveness Pays Off [unlocked]
Both you and your boyfriend have a vote weight of 2. In addition to this, you may speak privately with your boyfriend for the remainder of the game.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Cole Quimby
Alignment: Town
You are Cole Quimby, editor-in-chief for the local paper. With interest in the Canton Falls Werewolf at an all-time high, business is very, very good.
Ability 1: Read All About It
Once each Night, you may PM me a message of 10 words or less that I will anonymously share with the town at the start of the next Day.
Ability 2: If You Don't Like It, There's the Door
As the editor-in-chief, you have the final say as to what goes in your newspaper. Some nights you may receive messages from outside sources. If you allow it, I will post these messages along with any that you send me with Read All About It. You may also edit these outside sources in any way you like before they are posted.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Bisharp37 said:Okay now I believe what Spammy said it's either KA or One Approved.
So the way I see it we have two options.
1) Lynch KA and have HL roleblock One Approved.
2) Lynch One Approved and role block KA.
Both are very feasible options.There is logic and reasoning to explain why I feel these are our only two options.If you need an explanation just ask. HL who did you role block last night? SL who did you seer?
King Arceus used a night role for the third time on night 6. Perhaps he can confirm. Something I find more interesting though. Hypnotic used a night role for the third time on night 6, yet he claims he can only role block on odd-numbered nights. I would like Hypnotic to explain this.
If you STILL don't believe me, I don't know what else to say aside from this: Lynch me. Because another part of my role says if you lynch me once, then I will survive the first time.