Lostgar [ Gengar (Prime) / Lost World ]

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the lostgar player might still tech in a vileplume to trainer lock you from using fossils so that seeker still works well for them
IMO
 
I'm saying that LostGar isn't gonna use seeker if the opponent has the Fossil, they'll just use twins. Also, pliskin, your idea's don't work. Just deal with it
 
Personally, I think LostGar should run either 3 Prime, or 2 Prime and 1 Curse Gengar; The curse Gengar allows for damage counter movement, aiding with Compound Pains (after leveling up a Prime), which then in turns adds to the lost zone'ing, seeing Gengar prime's body sends anything originally KO'ed to the Lost Zone instead. (My own test build also had a good time against Vile[insert 2nd Pokémon name here] (aka any deck abusing Vileplume), get the plume active one way or the other, smack it instant KO with CurseGar, switch back to a prime, then send the Plume (that's at least 2 cards) to the Lost Zone by switching out to the prime and letting the body resolve before sending to the discard.

SF gengar on the other hand adds nothing to the deck imo, simply because SF gengar is more damage oriented, which isn't bad, but it therefore lacks the synergy with the prime version and/or the entire Lost World mechanic. Unless you want the deck to swing both ways, but that won't work either imo, seeing as it would take too much space to go for both ways; plus the recovery would make the deck very inconcistent as you'll endlessly recycle either the SF gengar or the prime one, as you're otherwise stuck with the one you teched in...

As for any of you who noticed I don't mention Gengar Lv X as an option, you guys are right; I think a Gengar Lv X is mandatory in any LostGar list, simply for the level down power, the extra HP, and the extra attack Compound Pain. Without Compaind Pain, gengar Prime would have no real ''damage dealing'' attack, which I consider a weakness. Without Level Down, Dialga G Lv X would eat Gengar's body, and by the means of level down you can assure at least 1 more pokémon in their deck to evntually Lost Zone if played correctly. The extra Hp (only 10 more compared to the prime) is rather a gimmick, but even that extra HP (even though slim) can end up being the difference between win or lose in the end. Therefore, and a lot of other reasons I think are self-explaining, I consider gengar Lv X mandatory in any gengar build, wether it be LostGar or not.

Obviously, 4 Seeker is needed, I don't think I need to explain why, now do I?

However, I read previously some one said 4 Twins is mandatory, but I care to differ; 3 Twins is my maximum to run; even though the Gengar player should never go for prizes in the first place of the LostGar variant, I find 4 Twins too space consuming, and 4 Twins maximize the chance of grabbing it early game; something where it won't be useful at all.

I've playtested many variants of LostGar, and so far all of my variants at least (ab)use 2 Cyrus' Conspiracy. Nabbing the energy is the main selling point, but fetching any supporter of choice is the money of the card. Of course, I also occaisionally nab myself a Poké Turn, but it depends on the build (yes, even LostGar variants without any SP trainers should (ab)use Cyrus imo, as the supporter and energy fetching are great assets to the deck).

The last thing I would like to point out is that I see a lot of people suggesting using Mr Mime and/or Noctowl to look at your opponent's hand. I strongly disagree; they use op valuable bench space, are easy snipe targets, and they don't add anything to the deck that Looker's Investigation/Judge can't do (yes I know Judge doesn't allow a peek at the hand, but after a Judge it's nonsense to really look at their hand anyways, just go for the Hurl into Darkness attack or wait until their hand is bigger). I personally run 2 to 3 Lookers, and I prefer them any day over a bench sitting tech that might/might not work. Did I also mention how it feels to start with a Hoot-Hoot/Mr Mime and for the rest nothing else to really go from? I didn't? Well, now I did, and see my point there? The best way to run LostGar, or at least they way I find playing best, is to run as less techs as possible, and be straight to the point. My own current version runs Gengar and Palkia G as the main lines, along with some SP techs, and Im still looking to slice out a few things.

I must, however, point out that running Palkia G Lv X also brings dire risks at times. Luxray is of course the number one fear for Palkia G, and Luxray's everywhere, and it will remain being everywhere, even when you play LostGar, and even when your entire meta goes LostGar (so to speak). A few friends of mine even teched in their own Luxray's along with their Palkia's, solely for the mirror match; even while you go for a prize that way, you reduce their options for Lost Zoning other than by KO or Hurl into Darkness'ing, while you can remain using Palkia's power and whatnot(and for the smart ones under you, it indeed becomes a game of who takes out the other one's Palkia first, or who has the fastest recovery running).

my 2 cents for now, Im curious to your reactions, and I'll continue to test various LostGar variants as well...!

''but James, you didn't mention [insert card name here, probably Mew prime and/or Absol G Lv X] at all!''

True, I either haven't tested with [insert card name here] yet, or I don't find the idea appealing at all. For a quick word on mew Prime though, I would never tech in more than 2; they are easy prize fodder and get rocking early on with little to no setup, but the LostGar player should always keep a double check on their opponent's prizes, even when not focussing on them themselves! Sacrificing 2 Mew primes is the biggest ''cost'' the LostGar player can afford, as all other times should be occupied with Lost Zoning things(without being removed from the field too soon themselves!).
 
im confused as to what they will seeker for though? maybe 2 more mew primes but why wouldnt they just use collector. maybe a couple rescue energies but...well i guess that would make sense. if they are running gengar prime instead of mew prime then what would they go for...maybe more energies? OH OH lost world?

I will probably edit once im done reading james response...

^...man that was long lol. ok first only 2 primes? i would think at least 3. maybe 3 prime and 1 x. gengar prime already has his own spread. it doesnt need help from curse. some people do disagree to the lvl x though.

yes gengar SF has no purpose in this deck

LostGar has no reason to really deal damage. only if like...idk really. maybe if they got mismagius out there and used uperhand to make it so they cant use hurl in to darkness that is the only reason.

never thought to put in cyrus... get a seeker to use next turn.

AAAAAAACTUALLY it wouldnt take that much space. you have noctowl/mr mime, maybe palkia and then another gengar prime maybe...thats only 3. you can still use palkia with that. if you tech in vileplume (idk why you would) then you would have 4 but then you would have probably dropped palkia cause thats alot of stuff in that deck. also a luxray tech...that is kind of weird but i guess taht luxray can kind of be teched in anything. i think that LostGar will be most popular after rotation because the Sp engine will be gone thus LostGar will be one of the fastest decks...well...BTS will be gone...BUT if it runs mew it should be fine. and it doesnt matter if they take 2 prizes. by the time they take 2 prizes then you will have LZed at least 4 poke. it will be to late for them. also if you run it with gengar prime then...4 Candies it a must.
 
^Seeker picks up a benched Pokémon for both players... I think you're confused as to its effect.
As far as the Gengar line, 1 LV.X is necessary, and 2 Prime are also needed. Otherwise, I think I would run 3 Prime to be able to get a lot out after they are constantly 1 or 2HKO'd, but I would definitely consider running a different Gengar, especially if I were pressed for money (and with the cost of Gengar these days...). SF would probably be preferred for me, as it can do some good damage to help get a KO with the Prime the next turn, but AR is an option for its 'Power more than anything else (once again, helping the spread-Using Compund Pain twice after moving a damage counter to an Uxie or Azelf knocks it out).
Cyrus works well in any deck, but if you use it, it's best to have PokéTurn and some Crobat G. The thing I would be worried about is a lack of space, what with this being a Stage 2-based deck.
 
^i didnt even think of that. youc an just seeker to put the banch to 3 and then use palkia. you dont need to buy then..when you can pull them. my friend has pulled 2 -.- lucky jerk. do 2 crobats and 4 poke turn...that would take some space though. it would help the lvl x though.
 
^yes... you just keep your bench at 3. it says if they have 4 or more so at 4 would make you LZ your pokes

you dont have to have more than 3. just palkia another gengar maybe and if you run crobat then 1 crobat and just poketurn that one.
 
^Yeah, if it's not a mirror match, you can just lcear up some bench space with no ill effects. Used Crobat? Uxie? Azelf? Toss it in the LZ.
 
that too. unless they have lost world in the deck it doesnt matter how many poke are in the LZ
 
^Exactly why I said "if it's not a mirror match." Of course, weird LW variants tat aren't technically mirror (Mime Jr!!!) could pose a problem, too (then again, vs. Mime Jr, all you have to do is used Cursed Droplets...)
 
I just think 1 LW tech in most decks would work wonders... LostGar just LZ'd their sixth, it's your turn, BAM, Lost World, win.

~SS
 
^Yeah, that's a slight problem...
You know what we REALLY need? Another popular LW-based deck to counter LostGar. It evens out the meta and then does a whole bunch of stuff for the price of LW... how about it?
 
^ if only that would work...because that would be helarious. "boom all 6 in your prizes. your turn. what are you pulling out of your hand LOST WORLD NOOOOOO" turn the tables on a LostGar player
 
Just a question, is there any way to kill 4 Gengar prime fast enough so the opponent has no time to put 6 pokemon on LZ?
 
Umbreon 2 special dark and a E-belt...or anything dark that can do a steady 70. also anything that can do a steady 140...you know anything?
 
Except there's something called "recovery" that LostGar will use... know what I mean? Palmer's/FSL/Rescue Energy?
 
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