RE: The TEMPORARY Rising Sun Clan. The war is a DRAW.
shadoworganoid said:
Yeah, I know. It would almost seem too good to be true if the IV's turn out to be good. Well, all Im hoping for is 28+ in HP and SpD. Otherwise Im happy.
Whats the best way to chain more common pokemon? I went to route 205 (grassy area between starting point of game and sandgem town) and used the pokeradar to find a Starly. I figured starly was more of a common pokemon in that normal wiggling patches of grass could easily have it.
But im having a hard time keeping a chain like that going.
Any tips for non pokeradar exclusive pokemon?
Umm... well shadow, one of the most important factors that aid to chaining is the field that you're chaining in... some fields are just annoying to chain in such as the sandstorm and hail routes... I mean you can't see a thing most of the time... Also, the field shape and size is very important... route 230 has got a really good size with a lot of grassy patches... a lot of space to move around...
Another good one is the field between the fancy hotel and the eighth gym.... i think that's route 218...
Some fields like the one in route 201 are really small and therefore there is a high probability of the patches hitting a corner and therefore more annoying because you either have to risk trying those patches or reset the radar over and over and over again... also, the field on route 215 is very annoying as well...
Fields that have trees on the bottom can be annoying because they effectively cover one row of grassy patches... the shiny may appear in those patches (it did that to me once) and you may not even see it (even though I did spot it)...
So yeah... in conclusion shadow, route 201 is very annoying because of the shape and size... it's a little small which makes chaining in it really hard...
And I told you shadow... that was like one of the things that I've been saying all along... DON'T MOVE to the spot DIRECTLY IN BACK of the character that is obstructed by his/her big head!! it's like a major rule man! but yeah...
Oh and about your stats there the IVs are:
30 IVs in HP (excellent)
0 IVs in Att
0 IVs in Def (ouch...)
16 IVs in Sp. Att
17 Ivs in Sp. Def
5 IVs in Speed
Well... I mean the only bad thing I see here is the defense stat... the attack stat here doesn't matter because you weren't planning on using physical attacks anyways with a calm nature... the defense stat is off-putting... The special attack stat is decent... I mean its base offensive stats are low to begin with but hey... maybe you can use this claydol as a supporter... I mean with 357 sp. Def you can take a load of hits... even super effective ones! 17 IVs in special Def looks bad but you already know what the end result is: a 357 stat... which is a high number... And the speed... well... let's just say that you're not trying to sweep anybody here... I mean you weren't even investing in speed to begin with...
I think that this is a good supporter... though if it was up to me, I'd try to find another better one (which I know is crazy and hard) but oh well.. to boost up that low defense, you might want to use the move reflect in order to take hits from both sides of the spectrum and also support your team...
Even though they are not too impressive, the IVs can be worked with... after all, I use a lot of shinies in my battles and they don't have perfect stats... and so far I have a good record... so...