RE: The TEMPORARY Rising Sun Clan. The war is a DRAW.
Umm.... okay... thanks for that one i guess...
About the superpower, I was just using it as an example of a 120 bP move that would hit Ape for normal damage and KO with a choice band if it tried to come in... not that it is likely to have it... just any old 120BP move would do... i think it would be really up to prediction on that one though... Weavile isn't designed to be a sweeper... it's role in teams is to get rid of that starmie, gengar, alaka, and most importantly that salamence that's about to wipe everything out with that dragon dance it just set up... after it's done its job then... well... it's done its job... but if you're really not gonna pursuit anything, ice shard anything, or in general revenge kill anything and you bring weavile in just for the sake of showing off your cool weavile, then the smart thing to do if you predict (don't say it... i know...) there's gonna be a switch is to use brick break. This is because the opponent is most likely to bring in either a counter... Something that can soak up its STAB hits like infernape, lucario, and scizor because of the resisted damage and that at the same time set itself up, or something that just can completely wall its moves due to high defense and/or type resistance as well... But if you use brick break you can surprise that thick fat snorlax coming in to set up curses... I think that if weavile isn't going to do its primary job (revenge), then it should use that move due to the awesome coverage its two stabs provide (sarcastic)...
Also, I haven't really thought about this too well or tried to think of many exceptions, but notice that pokemon that would normally resist its stab moves are either weak or at least neutral to brick break... heatran, lucario, infernape, snorlax, regice and the many other steel types... so brick break would be normally the best choice if you're not out there to revenge something and you're gonna get locked on a move...
OO... and i had forgotten about regice which is 2KOd as well w/o Stealth rocks(calm, max HP, max Def 299)... and this is not exactly a frail pokemon what with max defense and all...
And about infernape... Yes it is a good INITIAL killer... BUT and here's a big but... once it kills something, it is VERY VERY easy to revenge it with something faster since it is SOO frail... I mean there are a number of pokemon who outspeed it and score super effective on it... and it doesn't even have to kill something... if it tries to set up as I switch in a latias, gengar (LO), starmie, swellow, alaka, jolteon, flygon (prediction... I know)... fun's over... and if it has taken enough prior damage even weavile can take it... I mean if yanmega switches in on a nasty plot or a fighting move... it can take it with its speed boost and air slash... and all of these pokemon can also revenge kill... ambipom can also revenge with fake out followed by double hit... I don't know what it is... but it's just too frail to threaten me... LOL... i think I listed all of the pokemon in the game that are faster (not uber)... LOL... except for the two fastest ones who suck anyways... (ninjask can come in on a fighting move though and OHKO if it's carrying an item, though its not common at all for it to be carrying a boosting item)
The point is that you might let one of your pokes die yes because you're not going to switch out to your counter if it has taken a hit... which most infernape set up midgame anyways because of the counter/frailty reason... But after that, it's over for infernape as you have given it a check... it can't come in on many moves (except scizor/weavile moves) so its choice is to come in after something has died... Point is... it's too skinny...
I have another topic of discussion... i don't know if this has happened or not, but if they provide an item to boost the duration of trick room, then it would revolutionize the entire game... I think... i mean trick room is such an AMAZING effect... it not only lets you pass on speed training, but it also lets you use cool pokemon like ampharos and a lot of current UUs... the only bad thing is that you can only use it for 5 measly turns... but if this were boosted to 8 turns with an item just like the duration of the weather conditions... MAN! it would be over!!!
I mean, if you're going to use trick room, then your WHOLE ENTIRE TEAM must be in sync with it... you usually build it around trick room... but in order for it to be effective, you need like 3 trick roomers because of the fact that it goes by so quickly! I mean trick roomers are not meant to do any attacking at all so you're just setting up the way for your sweepers... so let's take a count... as you switch in your sweeper, that's 1 turn... that only leaves you with 4 turns left... then, if you have to set up that takes up another turn (minimum) leaving you with 3 to 2 turns left... that's definitely not enough.. and if something is brought in in the process that can threaten your sweeper and you have to switch out... then it's over and trick room was a waste basically... I mean it's not enough! give us 3 extra turns and man!! what a world of fun ursaring would have!! we would see ampharos again in play!!! (i think amphy is a favorite of many people including me...) Step aside weavile, starmie, infernape, and all you speed freaks and welcome rhyperior, machamp, aggron (LOL), and a whole bunch of pokes... I mean seriously!!
and not only that... but your pokes automatically get to be wayy bulkier as they no longer have to spend those 252 evs in speed anymore so you can spend them on defense, attack, or HP... I mean come on...
I'm not trying to be "Outlandish" here but I'm willing to go as far as saying that if Trick Room were to become more popular as to actually have that type of effect on the metagame, then Dragonite usage will rise and Salamence usage will drop... WOAH!!! "what are you saying here lcristia!?!??!!" now now... calm down... I'm not saying that they will get to even levels... I'm also not saying that dragonite's will be higher... I'm just saying that they will start to even out IF it comes to a point that trick room usage goes up... Which i think will happen if it was given a duration boosting item...
I know it sounds a little out there... but maybe you guys haven't tried using Trick Room... it's such a great effect... Stats and team wise... I just wish that it would be longer because it will then allow it to come out of Doubles play into Single battles... You would also expect Bronzong usage to rise as well as any other Trick Roomer even on non trick room teams! just so that if someone tries to Trick Room, it could reverse it back...
Think about it and discuss...