RE: The TEMPORARY Rising Sun Clan. The war is a DRAW.
shadoworganoid said:
Okay, let me edit this:
1st: Garchomp
Nature: Adamant
EV's: 252 speed/Atk. 4 HP
Moves: Sandstorm, Dragon Claw, EQ, Protect
(I checked Garchomps IV's and they are 31 in Atk and speed.)
2nd: Gengar
Nature: Timid
EV's: 252 Speed/SpA, 4 Hp
Moves: Shadow Ball, Icy Wind, T Bolt , Explosion
3rd: (not sure yet.)
4th: Sceptile
Nature: Jolly
EV's: 252 SpA/Speed, 4 HP
What happened to Gamercal? He was always around to give his 2 sence. I wouldnt mind it now... lol Oh well.
Yeah, as I stated before. Im well aware of my multiple ice weaknesses. But thats ok. Im going with a speed advantage. Plus offensive pokemon arent really suppose to survive long.
*2 cents
As for where I've been, suffice it to say pretty busy for one, as well as lacking a little interest in pokes right now since my wifi is obviously still not usable. Pokésav not working for me didn't help matters, but that's a minor point really. Plus with half of the other things going on around here...
Alright, I'm not a doubles player like at all, but a couple of general points:
1) No, it's not ok to have that many ice weaks. Icy Wind/Blizzard much? Not to mention Ice Shard... which on your paper defences is an absolute nightmare situation. Plus, you mentioned water types being really common/obviously going to be played against you... what's the most common attacking type to pair with Water? Oh yeah, Ice. Right.
2) There is no way that Garchomp is taking down most Vaporeon. Incase you've forgotten, Vaporeon very often boosts that Def stat more than anything else, and (although you haven't listed items!) you have no way of boosting your attack to take it out in less than 3 hits (LO might make that 2 though). It almost ALWAYS carries an Ice attack, and even if it doesn't it'll probably Helping Hand to give its partner an attacking boost... ESPECIALLY if it's a Surf spam team like you're expecting.
3) You have absolutely no way of dealing with anything that sets up... like anything. Trick Room will destroy absolutely everything you use here (given that everything you use with the exception of Garchomp is very fast and takes about -2 hits), Rain Dance will absolutely destroy you (Garchomp is unlikely to get to SS in the face of Kingdra/Ludicolo), even HAIL would utterly destroy you (100% accurate Blizzard from Froslass eating up both of your pokémon? Yes please). I guess this partially depends on the level of intelligence you expect from the opposition, but you're leading a very dangerous life by mindlessly attacking everything in sight like this.
If you think water spam is going to be a dominant play, why aren't you using Kingdra and/or Ludicolo on your team? Toxicroak, or even Vaporeon itself, would also be able to help that way, although Croak of course doesn't like EQ. Still, that's what Protect is for!
You also have to be really worried about Focus Sash with a team like this - nothing you use is taking any hits at all (except Garchomp if it's not Ice/Dragon!), so if the opponent lives by a Sash then you are probably losing a pokémon. Sashes of your own are slightly unreliable because of your Garchomp's SS, which nothing else on the team works well with.
Still, you really do need SOMETHING that can attempt to stop opposition setups. Taunt is a fairly productive way of doing this, although it's foiled by Follow Me (speaking of which Togekiss will take absolutely everything that your lead pair can throw at it and grant the opponent a free setup). Fake Out is VERY VERY useful in the lead matchup, flinching that key setup pokémon in order to stop the critical move from being played. Heck, a combination of both is often very beneficial - finding the time for it however is a little trickier.
Imprison would be a pretty comedic way to stop most setups - the pixie trio are probably best at this. Specifically Uxie, seeing as how it doesn't have much else to do ANYHOW... it could imprison either TR OR RD, depending on the matchup you do worst against (it might not be fast enough to remove RD in time though... possibly Azelf would be better there), along with Protect to keep it alive. Seeing as how it wouldn't have any offensive prowess by itself, Helping Hand seems like a perfect final move to lock - not only is that move very handy for people to have around, but it would give your partner some much needed boosting to try and plow through the opponents (especially since it's likely to be a big target!). You don't have to worry about enemy Protects since they're imprisoned, and Uxie's Levitate guards it from EQ (which is most likely the main source of damage you'd pair it with). Of course, Taunt itself would likely ruin this (Uxie is probably the biggest Taunt bait of the trio too, so you'd need to find a way to take out potential Taunters before they could harm Uxie), and if Uxie's your last man you're screwed, but it would be novel at least...