lcristia said:LOL... Oh yeah... I kinda forgot to mention Sand storm that I included in all my calcs...
This is yet another reason why you aren't doing well in this debate - you aren't providing any information at all. First you didn't even tell me what type of Aggron it was you were using (Rock Polish in itself is not enough), then you don't tell me anything about its moveset (you still haven't), THEN you forget to mention SS in all of your matches? Anything ELSE you want to tell me?
because that is the only way to OHKO a breloom with a double edge.
I never ran any defensive calculation on Breloom because it shouldn't be switching in to an attack in the first place. But this is good to know - however, do you need Adamant as well as SS to OHKO? Do you need CB over LO? You really need to give more details here, because that statement isn't very helpful without the parameters that achieve that KO.
However, whilst you briefly mentioned Double-Edge in your previous post, you didn't seem keen on the idea of using it. EXACTLY what moves are you using? If you don't give me a moveset that you are basing your arguments on, many of said arguments are going to fail. We all know that if you use Rock Polish, you have exactly three attacks. Head Smash is obvious. You mentioned Aqua Tail as a strong option, and for some reason you wanted Iron Tail (Iron Head is better IMO, especially with the Spe from RP). So where does Double-Edge fit? If you turn round and say "oh, that's on the CB set obviously", then your argument is completely flawed, because CB is not the set under scrutiny here.
You know, you actually forgot to mention the most powerful mach punch in the game in a technician mach punch from a hitmontop. that would really ruin it...
I felt that this wasn't necessary to mention. But since you HAVE, thanks for making my side even stronger by providing another check/counter . A UU one at that, which is always helpful... since Aggron really needs to get past UU if it is to be remotely successful in OU.
Gamercal, I want you to find me a moveset on a pokemon that is perfect in every single way and cannot possibly be countered... I mean seriously... Everything is "counterable" with good prediction even Deoxys-A...
Obviously. Nothing is perfect (especially Deo-A; priority anyone?), so that is one thing I obviously cannot do.
All I said in my post was the fact that aggron is going to rip threads in the next gen with its new gift in Head smash...
No it wasn't. What you did was say that and then gave false facts about what it could do. It cannot necessarily outspeed Salamence and Gyarados like you said it could (which is why we are even here in the first place), and it cannot achieve many of the 2HKO's that you said it could in your second-last post either. I despise misinformation, since it's often hard enough to understand Pokémon as it is without telling people things that are wrong. I corrected what you said that was wrong, and you've gone all defensive on the matter as a result. Which is fine by me of course, since it's not my place to tell you you can't defend what you've said. But as a strategist on the forums it is MY place to provide the forums with knowledge, and correct people when they are wrong (with evidence to back it up). If you don't LIKE that, I suggest you do a little more research into things before making outlandish statements.
Not that it was perfect in every way... and it could handle a lot of its counters within the right situation...
How so? I'd love to know how a Rock Polish Aggron is supposed to handle its counters after the calculations above proved that it's can't do very much to many of them at all. Running a different set normally means it will have different counters, and is therefore irrelevant to how a ROCK POLISH one is going to beat its counters.
Now, I think you pretty much covered the majority of the calculations... but you were also pretty situational in your arguments referring to if many things happen like if it takes any damage on previous turns or something of the sort...
The point is that you have to take a turn to set up Rock Polish, as well as another turn to switch Aggron in somewhere (unless you wait until something dies). These turns will see the opponent either switch to a counter (at which point it comes in untouched) or attack you and damage you as you set up. If it's the latter, that's where my "situational" damage comes in. If it's the FORMER, then that's where my defensive damage calculations come in, as the majority of opposition you will face will then be at 100% HP, and I've already shown you that's it's impossible to 2HKO most of them.
I guess you were too focused on trying to be the master of the calculator and missed the whole point of the argument... which was that the possibility is there for it to do damage and to also even KO the counters that you placed up (except for swampert... and I guess Hippo even though I did mention choice band because that's the only way to KO it)
I didn't miss the point of anything. EVERYTHING is capable of DAMAGING their counters - Gengar is capable of damaging Blissey, Jolteon is capable of damaging Tyranitar. The REAL point is that it isn't capable of THREATENING them - if you do 50% to an opponent and they KO you, who is better off?
As I already said, you can't argue for CB when you are talking about a RP set, because the two are completely different. Aggron's CB set has an entirely different EV spread too, so many of my damage calcs against it would be less significant (percentage wise at least since it's normally max HP that's used). Even then, you'd have to have insane prediction skills (or complete knowledge of the opponent's team) to be able to say "oh, Hippo's coming in, I need to use Aqua Tail!", but I guess that really isn't the point. Prediction is a rather shallow argument though - remember that you'r opponent can predict too.
Oh and about registeel, the max HP, 0 def, 156 def, 100 att careful tank is always 2KOd by a max attack EQ never mind Superpower or focus punch...
Ok, so NO DEFENCE Registeel is 2HKO'd when using Adamant and LO, I can concede that one. But I had to personally check this, becuase again you didn't provide enough details. At LEAST tell me what you're using in these things.
Also, Focus Punch is insanely stupid to run on Aggron that doesn't use Substitute (which in turn can't RP due to no moveslots really to spare), and Superpower is 33% weaker after the first use... although with the initial 20% extra power it would still 2HKO, it's a bad move to even think about using here. It does at least 2HKO though, so I won't bother much with that one.
If Aggron got popular though, you can bet that many Registeel would change to more physically defensive spreads to nullify many of the above issues.
and although a max hp 88 def regi may not be 2KOd by earthquake, it has a good chance of getting killed by a superpower... all moves that aggron can carry...
Same point as above - Superpower is a very poor option on Aggron, as it lowers its only two good stats (Atk and Def).
urahara_hat said:The "argument" between Icritia and Gamecal is very educational for all of us here...
More of this discussion good....
Keep up ..lol
PMJfan001 said:I genually think people will see how good octillery is now. A second look at him on smogon, and you can see him as the best, most unexpected scizor counter ever! And now he gets water spout for added wows..
Octillery isn't a good Scizor counter really... let's see, Scizor's primary move is U-Turn, and Choice Band U-Turn (591 Atk, assuming max Atk Scizor) to min Def Octillery does 161-189 damage (45.48 - 53.39%). Given that Scizor THEN gets to switch out as well, and it's really not a good counter. Maybe if it's locked into Bullet Punch, but so many things are better then (Heatran is one) that it's hardly the BEST like you say it is.
Octillery gets so many different moves! Flamethrower / Fire Blast. Ice Beam / Blizzard / Icy Wind. Charge Beam. Energy Ball. Flash Cannon. Surf / Water Spout. Sludge Bomb. Signal Beam. And of course any type you want in Hidden Power.
Water Spout actually needs speed to use effectively, don't you think? Octillery has a grand total of 45 base Spe... that's even slower than Aggron . Unless you try to get it tons of Speed boosts passed... Water Spout is never going to be of any use. Sludge Bomb and Flash Cannon are kinda useless, so they aren't worth mentioning; same with Blizzard (outside of Hail, but come on, there's many better options in Hail) and Icy Wind (Octillery is still too slow lol). You're right though, Octillery DOES have a decent special movepool... just try to only list the good moves yeah?
It's physical moveset aint bad either, you have waterfall, Rock Blast, Double Edge, Facade, Gunk Shot, Payback, Seed Bomb ETCETC.
Eh, again, most of these are pretty useless. Double Edge? Gunk Shot? (Smogon lists it, but it's REALLY not good...). Payback?
It can even pull off EndureSalacFlail (Though not too well) No it can't, it has no Spe to do this. And is very anoying with Sub, Protect, Toxic, Thunder Wave, Possibly Supersonic and lots of other nice moves. ANYTHING is annoying with Sub/Protect/Status. This is nothing new. Supersonic is completely useless outside of Gravity anyhow, and Confusion isn't even that amazing to begin with since it's easy to switch out on.
Octillery is surely the best and unexpected scizor counter. Don't kid yourself, Octillery only resists Bullet Punch, and everything else eats it alive. Who expects a water type with flamethrower in a battle? HECK, who expects octillery in a battle!? Granted
This thing works great for Trick Room teams as well. Meaning that He can KO SCizor with flamethrower before he gets a chance to nearly KO with Bug Bite. Trick Room is a bit of a poor option in singles TBH, but I can see your point here. Switch Octillery into anything except Bullet Punch though is going to seriously hurt.
I have learnt this from experience from a battle the other day. A bullet Punch and an X-Scissor from my max atk scizor failed to KO an octillery with max hp and no def investments.
Not THAT impressive. I mean come on, why would you use bullet Punch on a Water type? Maybe if you played Scizor better it wouldn't have lost in that manner -_-
Maybe it would be possible to KO with Bug Bite, after a Bullet Punch when it switches in.... But if it has 252hp / 40def / 216spatk on a trick room set? I see it Dealing with Scizor 99.9% of the time.
Anyone who is even remotely good at the game clearly wouldn't stay in to take a strong special hit with Scizor, so I don't see your point here. Also, the majority of Scizor use U-Turn, which renders all of this useless.
Obviously people would learn from this, expect flamethrower and switch to heatrans etc. But this has got to be the best way to counter scizors. Most/All Scizors will switch out when faced with Gyarados, But not many are gonna switch out on an octillery.
If they didn't U-Turn, they will look at the damage they dealt and either KO you (if they can) or switch (if they can't), as Scizor could do without taking special hits.
They can just x-scissor / bug bite to do alot of damage to it, expecting water spout to now do low damage, and then getting flamethrowered. Water Spout is the least of an opponent's worries, and Octillery shouldn't be using that move cause it can't do so at all well.
I seriously think this as a better counter then Magnezone and many other scizor counters. And of course with sniper or suction cups, he works great if you are a hax magnet or on a baton pass team.
Don't kid yourself. Octillery is never going to be a better counter to Scizor than something which STOPS IT SWITCHING and OHKO's it. lcrista is at least somewhat believable - this argument is downright stupid, and not even a beginner would claim such things.
Taking this into account, I think that octillerys usage will fly high up the forthcoming month and I SERIOUSLY doubt this guy will stay NU (Yeah I know, OMG!1!1!111! Right?) for very long. I say UU/BL.
lcristia said:Well, you are right on that one except that I didn't say that it could outspeed gyarados and salamence after a DD. I said that it could outspeed SOME salamence which we already deduced that you knew which salamence I was talking about. And yes, it actually could outrun all gyarados. I'm talking jolly, LO, max speed, Rock polish.
lcristia said:add in the fact that it can learn rock polish and it will effectively faster than the standard DD mence after a dragon dance and it will be faster than any DD gyarados!
Pikamaster said:*Blinks at the wall of text*
Icrista, most Magnezones seem to run Choice Scarf. I might be wrong, but I've faced a lot of CS zones. And some Gengar run HP Fire. So you switch in to Magnezone, then switch to Gengar and predict the Superpower. Now if your Opponent doesn't know that Gengar has HP Fire, they might not switch. (Don't take my word for it, I don't use Gengar, Magnezone or Scizor.)
urahara_hat said:maybe next step to resolve this to battle...but we need to wait for awhile before HG/SS to be out..lol XD
good job guy....;p
this make me realize that there is so many pokemon that we have not use or try since most ppl concentrade on OU and the rest is being ignore...(not all)
with these I think try new pokemon..so fast im happy with my UU team, with my raticate (Rat's Trap)<(TM) ...lol XD
Btw anyone up for battle?
jboy said:^ I nicknamed my Heatran Meatball he looks just like one.
Pikamaster said:*Blinks at the wall of text*
Icrista, most Magnezones seem to run Choice Scarf. I might be wrong, but I've faced a lot of CS zones. And some Gengar run HP Fire. So you switch in to Magnezone, then switch to Gengar and predict the Superpower. Now if your Opponent doesn't know that Gengar has HP Fire, they might not switch. (Don't take my word for it, I don't use Gengar, Magnezone or Scizor.)